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Old School Home Mechanic

I textured the car and mechanic in substance. I modeled and textured the garage space and car lift in Blender. I dressed the scene with various assets to fill out the space. I rendered in Blender and applied some effects to the final renders in Photoshop.

The 3D mesh of the car and mechanic was provided by my instructor Christophe Desse.
https://www.artstation.com/christophe-desse

The camera mesh was created by the artist dougwoolfolk96 on turbosquid: 2149687 3D Model License
https://www.turbosquid.com/3d-models/camera-l-3d-model-2149687

The camera tripod mesh was created by the artist Francesco Milanese on turbosquid: 1816120 3D Model License
https://www.turbosquid.com/3d-models/extendable-tripod-stand-3-1816120

The various set dressing assets in the scene (excluding the car lift, the garage room, the ceiling lights, the car, and the mechanic) were created by Brichen DiaeDDine or Diae on CGtrader.
https://www.cgtrader.com/3d-models/interior/other/high-detail-garage

Render taken from the camera's point of view (modeled in the scene).

Render taken from the camera's point of view (modeled in the scene).

Render of the garage scene, as if another picture was taken behind the scenes.

Render of the garage scene, as if another picture was taken behind the scenes.