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Sami Hagerman
Sami Hagerman
Technical Artist @Naughty Dog
Santa Monica, United States

Summary

Currently, I'm a Technical Artist on the Foreground Dynamics Team at Naughty Dog. My day to day usually involves working in Maya and Houdini to setup foreground actors, simulations, and destruction.

Outside of work hours, I'm honing my 3D modelling skills; sculpting in Zbrush; texturing in Substance Painter; learning Unity/Unreal; making illustrations; and messing with whatever I can get my hands on.

Skills

Technical Art3D ModelingTexturingRendering3D ArtDigital Sculpting2D ArtDigital Painting3D Generalist2D Generalist

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Houdini
Houdini
Photoshop
Photoshop
Blender
Blender
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Sampler
Substance 3D Sampler
Sublime Text
Sublime Text
Illustrator
Illustrator
Flash
Flash

Reel

Experience

  • Foreground Technical Artist at Naughty Dog
    Santa Monica, United States of America
    December 2023 - Present

  • Associate Foreground Technical Artist at Naughty Dog
    Santa Monica
    October 2022 - December 2023

  • Tester/Development Support at Naughty Dog
    Santa Monica, US
    December 2021 - December 2022

  • Associate Tester/Development Support at Naughty Dog
    Santa Monica, US
    December 2020 - December 2021