Sami Hagerman
Technical Artist @Naughty Dog
Santa Monica, United States
Summary
Currently, I'm a Technical Artist on the Foreground Dynamics Team at Naughty Dog. My day to day usually involves working in Maya and Houdini to setup foreground actors, simulations, and destruction.
Outside of work hours, I'm honing my 3D modelling skills; sculpting in Zbrush; texturing in Substance Painter; learning Unity/Unreal; making illustrations; and messing with whatever I can get my hands on.
Skills
Technical Art3D ModelingTexturingRendering3D ArtDigital Sculpting2D ArtDigital Painting3D Generalist2D Generalist
Software proficiency

Maya

Substance 3D Painter

Houdini

Photoshop

Blender

ZBrush

Unreal Engine

Unity

Substance 3D Sampler

Sublime Text

Illustrator

Flash
Experience
Foreground Technical Artist at Naughty Dog
Santa Monica, United States of America
Associate Foreground Technical Artist at Naughty Dog
Santa Monica
October 2022 - December 2023
Tester/Development Support at Naughty Dog
Santa Monica, US
December 2021 - December 2022
Associate Tester/Development Support at Naughty Dog
Santa Monica, US
December 2020 - December 2021