Website powered by

Untitled Visual Novel Game (2023)

This was an outside personal project with a small team: Myself (Generalist), Josh Reyes (Narrative/Generalist), Gabriel Samaro (Audio Design/Music Composer), Lupita Garcia (3D Prop/Environment), and Nick Cunningham (Github Management/Server Host/Technology Helpdesk). We started to work on a visual novel game. I did concept art of the characters and began 2D asset generation. I also helped research and test various game development software (Ren'Py, Godot, etc). I helped set up our repository, version control, and initial project. As we continued development; we decided to move to Unity and to move towards a 3D walking sim. Then I started to help with level blockouts. I started work on the player and NPC animations as well. Lastly, I started to work on creating the characters in 3D. We did about 2-3 months of development but, for now, this project is on ice. Work on this may continue in the future and I will update here.

Title Art Concept.

Title Art Concept.

Title Art Concept.

Title Art Concept.

Title Art Concept - Handwriting courtesy of Lupita Garcia.

Title Art Concept - Handwriting courtesy of Lupita Garcia.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Concept.

Character Expression Sheet

Character Expression Sheet

Zbrush concept sculpt for character.

Zbrush concept sculpt for character.

Walkthrough of house I did a blockout for. Disclaimer: This isn't the full video due to limitations of the upload, so some of my work is not showcased.

Blockout environment assets.

Blockout environment assets.