This was an outside personal project with a small team: Myself (Generalist), Josh Reyes (Narrative/Generalist), Gabriel Samaro (Audio Design/Music Composer), Lupita Garcia (3D Prop/Environment), and Nick Cunningham (Github Management/Server Host/Technology Helpdesk). We started to work on a visual novel game. I did concept art of the characters and began 2D asset generation. I also helped research and test various game development software (Ren'Py, Godot, etc). I helped set up our repository, version control, and initial project. As we continued development; we decided to move to Unity and to move towards a 3D walking sim. Then I started to help with level blockouts. I started work on the player and NPC animations as well. Lastly, I started to work on creating the characters in 3D. We did about 2-3 months of development but, for now, this project is on ice. Work on this may continue in the future and I will update here.
Zbrush concept sculpt for character.
Zbrush concept sculpt for character.
Walkthrough of house I did a blockout for. Disclaimer: This isn't the full video due to limitations of the upload, so some of my work is not showcased.