I modelled and UV'ed the robot in Maya. I then brought the mesh into Substance Painter and textured it. Lastly, I did the renders in Substance Painter as well. I'm especially proud of the glow-in-the-dark ghost sticker on the condensation pipe/funnel.
This was created in a class instructed by Christophe Desse.
https://www.artstation.com/christophe-desse
Notes:
The generic caution/warning, non-potable water, and hello-my-name-is textures were free assets online. Everything else was custom created by myself and I added the name Clementine to the hello-my-name-is.
Technical Specs:
Low-Poly mesh had 23,662 verts